The main novelty of player control when they are practicing as virtual athletes is the adoption of a brand new shooting system. Prior to strike the basket, the important thing was supposed to control the time, now it's necessary to aim with the stick to achieve a correct shot. This makes hitting more difficult, but above all adds an element of precision and makes it essential for more experienced players to exercise , which is a fantastic thing that it doesn't seem like"the exact same thing "
The drawback is that it complicates the activities for less seasoned players and raises the learning curve. It is true that with regard to the gameplay there are frustrating moments that still have not been ironed out, such as a 2.16 player near the basket occasionally opting in his own risk to leap back to make an acrobatic shot that we've never taken.
Requested rather than popping the hoop like it is supposed to, but all these are scenarios that we don't encounter often. Generally, the game close to the basket is exactly what can be considered a pending topic for the toughest (like me, naturally ). In addition to the accession to the shooting mechanisms, new movements have also been inserted both with and without the ball.
We'll find them very necessary since the defense applied from the artificial intelligence of the game has also place the batteries from one generation to another and it will be more difficult to find clear shots when we do not take care of the art of blocking or hunting for spaces.
I also liked how the players in my team that controls artificial intelligence are now more intelligent, for example, making clarifications for gamers that are proficient at one time or coming from the blocks to ask for the ball and take free shots.